RPG — Top Secret

Creating Spy Encounters on the Fly

Posted by Christopher Korczak on

Creating Spy Encounters on the Fly

“The door busts in and ....?”A one throw guide for some serious opposition in your Top Secret or other old school cold war espionage game.By Jeff “Venture” Fournier One of the cardinal rules of fiction whether story or game is to keep the action moving. If your players (or readers) get bored your story might lag enough to shake them out of the world your trying to show them. That is no bueno. A famous trope of fiction is said to be: if your protagonist is in a jam and you don't know what to do next have someone rush...

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